So my apprentice GM is kicking butt and taking names in her world building and depth of play, so I have little to do at this point other than add to the mayhem by testing out my concoctions on the party.
Yep. You guessed it.
I drafted two more drinks.
3 oz Amaretto
2 oz Lady Bligh rum
A splash of Absinthe
Optional: Light on fire, count to 3, blow it out, count to 10, drink (carefully).
The star here, believe it or not, is the Absinthe. Just a splash and the smooth sweet of Lady Bligh pairs with the Amaretto. If you're one of the crazy people that likes danger, the smokey burnt liquor of the optional torch will certainly summon the Patron inside.
1.5 oz Tennessee Honey Whiskey
1.5 oz Irish Mist Honey Whiskey
1/2 oz Brandy
1 oz Drambuie
4 oz Root Beer Liqueur
2 oz Dry Mead
This monstrosity of a pour messed up our Paladin. The guy can hold coherent conversation while plastered, but good luck to him in remembering any of what he talked about. After his first sip, his thoughts were, in this order: "Oh, that's dangerous"; "Adamus makes them strong, in a good way"; "I wonder what's in this"; "I need cake...now."
And, considering it's a "feast", I can safely say I'm pleased with every inch of that.
Originally planned for Four Roses Bourbon and a Blackberry Brandy, I made the switch to Jack Honey when I started the final mix, just hours before serving it. The Root Beer liqueur, too, made a last-minute appearance. Both adjustments I think really added a depth to the layered flavors. The mead is a risk with the Root Beer, but the ratios end up mitigating well and the Root reigns.
I suggest you enjoy this one over ice, over time. It is indeed a FEAST, and should be savored.
And that does it for now.
See you at the table and bring your Pacts with you.
Professional Game Master musician, music teacher, game designer, amateur bartender, and aspiring fiction author.
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