Foreword
Welcome to the Edwin's Alabaster Elements and Uncommon Accouterments Dimensional Catalog! The items listed below are for purchase only between your adventuring quests, and are priced for personal delivery including the price of materials consumed for shipping and handling (so no haggling!). All purchases shall be delivered to you post-haste via our patented Dimension Door Doppelgänger Protocol. Note: though the creature may require a tip, DO NOT feed it, unless you'd like it to remove you from your stead in your sleep and assert itself as you from now on.
Anyway...happy shopping!
Anyway...happy shopping!
HEALING
Healing Potion, Basic - 50 gp - heals 2d4 +2 Hit Points.
*Greater Healing Potion - 250 gp - heals 4d4 +4 Hit Points. (1 TP)
**Superior Healing Potion - 1000 gp/100 pp - heals 8d4 +8 Hit Points (3 TP)
***Supreme Healing Potion - 5000 gp/500 pp - heals 10d6 +10 Hit Points (7 TP)
****Elixir of Healing - 20,000 gp/2000 pp - heals to maximum Hit Points (fresh out of tier 3 testing! Now with a more potent strain, and minty aftertaste!) (15 TP)
Potion of Regeneration - 10,000 gp/1000 pp -The target regains 4d8+15 hit points. For 1 hour, the target regains 1 hit point at the start of each of it's turns (10 hit points each minute). In addition, the target's severed body parts (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump. (25 TP)
*Potion of Minor Regeneration - 4000 gp/400 pp - the target regenerates any severed limbs as new limbs in 1d4 days, and regains 10 hit points immediately upon drinking it. (10 TP)
*The Vanguard - 100 gp - a magical platter of the mightiest breakfast of eggs, ham, bacon, avocado, and effervescent ale. Fills you for the next 16 hours, heals 2d10 +4 HP, and grants you 1d8 Temporary Hit Points. Takes 1 hour to consume.
*Greater Healing Potion - 250 gp - heals 4d4 +4 Hit Points. (1 TP)
**Superior Healing Potion - 1000 gp/100 pp - heals 8d4 +8 Hit Points (3 TP)
***Supreme Healing Potion - 5000 gp/500 pp - heals 10d6 +10 Hit Points (7 TP)
****Elixir of Healing - 20,000 gp/2000 pp - heals to maximum Hit Points (fresh out of tier 3 testing! Now with a more potent strain, and minty aftertaste!) (15 TP)
Potion of Regeneration - 10,000 gp/1000 pp -The target regains 4d8+15 hit points. For 1 hour, the target regains 1 hit point at the start of each of it's turns (10 hit points each minute). In addition, the target's severed body parts (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump. (25 TP)
*Potion of Minor Regeneration - 4000 gp/400 pp - the target regenerates any severed limbs as new limbs in 1d4 days, and regains 10 hit points immediately upon drinking it. (10 TP)
*The Vanguard - 100 gp - a magical platter of the mightiest breakfast of eggs, ham, bacon, avocado, and effervescent ale. Fills you for the next 16 hours, heals 2d10 +4 HP, and grants you 1d8 Temporary Hit Points. Takes 1 hour to consume.
AUGMENTATION
Potions of Giant Strength - there are many types, more potent with each giant type. These will increase your strength score for a time, unless your strength was too high to begin with, in which case it has no effect on you.
*Hill Giant - 500 gp - your strength score becomes 21 for 1 hour. (1 TP)
**Stone Giant - 3000 gp - strength score becomes 23 for 1 hour.
***Frost Giant - 7500 gp - strength score becomes 25 for 1 hour.
****Fire Giant - 1200 pp - strength score becomes 27 for 1 hour.
*****Cloud Giant - 3000 pp - strength score becomes 27 and you gain resistance to piercing, bludgeoning, and slashing damage for 1 hour.
******Storm Giant - 5000 pp - strength score becomes 29 and you gain resistance to piercing, bludgeoning, slashing, and lightning damage for 1 hour.
Potion of Reduction - 400 gp
Potion of Enlargement - 400 gp
Potion of Polymorph - CR x 2000gp
Bless Potion - 150 gp
Potion of Flight - 600 gp
Potion of Invulnerability - 300 PLATINUM - gain resistance to all damage except psychic for 1 minute. (price raise after scarcity purchase to save the world)
Potion of Invisibility - 450 gp
Potion of Heroism - 700 gp - gain 15 temporary hit points and resistance to bludgeoning, slashing, and piercing damage for 1 minute.
*Spireling Shot - 150 gp - gain advantage on Perception and Investigation checks for 1 hour after consuming this starry black liquid.
*Hill Giant - 500 gp - your strength score becomes 21 for 1 hour. (1 TP)
**Stone Giant - 3000 gp - strength score becomes 23 for 1 hour.
***Frost Giant - 7500 gp - strength score becomes 25 for 1 hour.
****Fire Giant - 1200 pp - strength score becomes 27 for 1 hour.
*****Cloud Giant - 3000 pp - strength score becomes 27 and you gain resistance to piercing, bludgeoning, and slashing damage for 1 hour.
******Storm Giant - 5000 pp - strength score becomes 29 and you gain resistance to piercing, bludgeoning, slashing, and lightning damage for 1 hour.
Potion of Reduction - 400 gp
Potion of Enlargement - 400 gp
Potion of Polymorph - CR x 2000gp
Bless Potion - 150 gp
Potion of Flight - 600 gp
Potion of Invulnerability - 300 PLATINUM - gain resistance to all damage except psychic for 1 minute. (price raise after scarcity purchase to save the world)
Potion of Invisibility - 450 gp
Potion of Heroism - 700 gp - gain 15 temporary hit points and resistance to bludgeoning, slashing, and piercing damage for 1 minute.
*Spireling Shot - 150 gp - gain advantage on Perception and Investigation checks for 1 hour after consuming this starry black liquid.
SPELL SCROLLS
Scroll of Disintegrate - 6500 gp - Spell Save DC of 15 (Dexterity) or take 10d6 +40 Force damage on a failure. Range 60 feet.
*Commander's Scroll - 1500 gp - Spell Save DC of 15 (Wisdom) or be forced to only attack the scroll holder until dead. Range 20 feet.
Scroll of Eyebite - 6500 gp - Spell Save DC of 17 (Wisdom) or fall victim to one of three effects (user's choice). Range 60 feet.
Formula for total cost of engraving new scrolls: 50 x spell level x minimum caster level required x 2 (Engraver cost) = total cost in gold pieces.
**Minimum caster levels by spell level: 1st - x1; 2nd - x3; 3rd - x5; 4th - x7; 5th - x9; 6th - x11; 7th - x13; 8th - x15; 9th - x17.
*Commander's Scroll - 1500 gp - Spell Save DC of 15 (Wisdom) or be forced to only attack the scroll holder until dead. Range 20 feet.
Scroll of Eyebite - 6500 gp - Spell Save DC of 17 (Wisdom) or fall victim to one of three effects (user's choice). Range 60 feet.
Formula for total cost of engraving new scrolls: 50 x spell level x minimum caster level required x 2 (Engraver cost) = total cost in gold pieces.
**Minimum caster levels by spell level: 1st - x1; 2nd - x3; 3rd - x5; 4th - x7; 5th - x9; 6th - x11; 7th - x13; 8th - x15; 9th - x17.
SPECIAL ARTIFACTS / CUSTOM MIXES
*Gatestone - 3000 gp - a simple obsidian pebble fused with a limited pool of teleportation energy. The owner clenches the pebble and thinks of a place they have been before and is transported there. They can also transport up to 7 allies in addition as long as they maintain physical contact. Afterward, the pebble is rendered inert.
Formula for custom alchemical projects: 75 x spell level of equivalent effect x 4 (brewing, labor, and safety costs) = total cost in gold pieces.
**For further clarification on custom orders, please contact our Brewmaster - Kaina Scalespark, at her shop in Bogden.
Formula for custom alchemical projects: 75 x spell level of equivalent effect x 4 (brewing, labor, and safety costs) = total cost in gold pieces.
**For further clarification on custom orders, please contact our Brewmaster - Kaina Scalespark, at her shop in Bogden.
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