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Expanded Class Options

Sorcerer - Scorched Bloodline

Wizard - Path of the Magnus

Held somewhere between the sands of time and the true intentions of the Mystic Arcanum, lies a secret order of magi who seek to uncover the true power of the Weave.  They employ the immortal energies of an ancient text, called a Magnus, gaining access to the spells archived throughout the ages.  These knights of knowledge hold themselves to a strict code: one cannot wield magic to harm another.  Breaking such an agreement will rend their mind asunder (12d12+30 Psychic damage), and destroy the collective knowledge of the Magnus, tearing a hole in the Weave itself.

Mechanical Benefits (each feature is earned through Exploration and Role-Playing)
+ Access to all spell lists, and every spell in published materials.
+ Every level gained as a Wizard adds THREE spells to her spellbook for free; 1 of these spells must be of a list that is not Wizard.  The Magnus consumes the spellbook of the wizard, forming a powerful bond with the caster and her knowledge of the Arcane.
+ When a Wizard gains access to her Magnus, she may re-select her cantrips, plus one more.
+ As long as a Wizard has access to her Magnus, she has an additional spell slot at one of her available levels that she can cast.  This spell slot cannot be of a spell level of 7th or higher.  The character can re-allocate this additional spell slot only once per Long Rest.

BRAIDS: When a Wizard gains access to her Magnus, she may also select an ancient augmentation, called a Braid, to enhance her magical abilities.  She selects one of the following Braids each time the Magnus grants her the ability to do so.

TETHERED TELEPORT - REACTION
Target within 30 feet is pulled to a location 5 feet from you and healed a number of hit points equal to your Intelligence Modifier.  You may use this power a number of times equal to your Intelligence modifier.

FORCED TARGET - REACTION
When a creature casts a spell within 60 feet of you that targets multiple creatures, you may force it to target one creature instead.  You may use this ability a number of times equal to your Intelligence modifier.

TWINNED PROTECTION
A spell that grants a bonus to AC, temporary hit points, or resistance or immunity to a damage type and has a target of one creature...can be cast on two creatures within range using the same spell slot.

SPELL EATER
When you become the target of a spell of 5th level or lower, you may spend your Reaction to have the Magnus attempt to consume the spell.  Roll a spell attack against the caster's spell save DC.  On a success, the Magnus consumes the spell.  On a failure, you are granted advantage on the saving throw; if you suffer damage from this spell, you suffer half damage instead.  You may consume a total number of levels equal to twice your Intelligence Modifier.

HEALING SURGE
  Whenever the Wizard casts a spell that heals one or more targets, there is a burst of healing from the Magnus.  All allies within 20 feet of the Magnus regain hit points equal to your Intelligence modifier.

MULTIPLICATION
When a spell adds to the AC of a creature OR when it heals a number of hit points to a creature, you may spend any number of "charges" of your Intelligence to multiply this effect.  1 point = x2, 2 = x3, and so on to a maximum of x6.  Your "pool" of charges is equal to your intelligence modifier.

DIVISION
​When you or an ally suffers damage from a spell, you may spend any number of "charges" of your Intelligence to divide or negate this damage.  1 point = 1/2, 2 = 1/4, and 3 points = no damage.  Your "pool" of charges is equal to your intelligence modifier.

FORTIFY 
Accessing a pocket of memory, the Magnus fortifies three powerful spells with the fragments of magic from a previous age.  They now operate as intended from the magics of old.
  Every Long Rest, the Wizard may select 3 spells to prepare that are unaffected by the Broken Weave.

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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions