Adamus Drake Official
  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions

SIMPLE MELEE

Club - 1 sp - 1d4 bludgeoning - 2 lbs. - light
Dagger - 2 gp - 1d4 piercing - 1 lb. - finesse, light, thrown (20/60)
Greatclub - 2 gp - 1d8 bludgeoning - 10 lbs. - two-handed
Handaxe - 5 gp - 1d6 slashing - 2 lbs. - light, thrown (20/60)
Javelin - 5 sp - 1d6 piercing - 2 lbs. - thrown (30/120)
Light hammer - 2 gp - 1d4 bludgeoning - 2 lbs. - light, thrown (20/60)
Mace - 5 gp - 1d6 bludgeoning - 4 lbs.
Quarterstaff - 2 sp - 1d6 bludgeoning - 4 lbs. - versatile (1d8)
Sickle - 1 gp - 1d4 slashing - 2 lbs. - light
Spear - 1 gp - 1d6 piercing - 3 lbs. - thrown (20/60), versatile (1d8)

MARTIAL MELEE

Battleaxe - 10 gp - 1d8 slashing - 4 lbs. - Versatile (1d10)
Flail - 10 gp - 1d8 bludgeoning - 2 lbs. 
Glaive - 20 gp - 1d10 slashing - 6 lbs. - heavy, reach, two-handed
Greataxe - 30 gp - 1d12 slashing - 7 lbs. - heavy, two-handed
Greatsword - 50 gp - 2d6 slashing - 6 lbs. - heavy, two-handed
*Bastard Sword/Claymore - 2d8 slashing - 12 lbs. - heavy, two-handed [ 3 TP ]
Halberd - 20 gp - 1d10 slashing - 6 lbs. - heavy, reach, two-handed
Lance - 10 gp - 1d12 piercing - 6 lbs. - reach, special
Longsword - 15 gp - 1d8 slashing - 3 lbs. - versatile (1d10)
Maul - 25 gp - 2d6 bludgeoning - 10 lbs. - heavy, two-handed
Morningstar - 15 gp - 1d8 piercing - 4 lbs. 
Pike - 12 gp - 1d10 piercing - 18 lbs. - heavy, reach, two-handed
Rapier - 25 gp - 1d8 piercing - 2 lbs. - finesse
Scimitar - 25 gp - 1d6 slashing - 3 lbs. - finesse, light
Shortsword - 10 gp - 1d6 slashing - 2 lbs. - finesse, light
Trident - 5 gp - 1d6 piercing - 4 lbs. - thrown (range 20/60), versatile (1d8)
War pick - 5 gp - 1d8 piercing - 2 lbs. 
Warhammer - 15 gp - 1d8 bludgeoning - 2 lbs. - versatile (1d10)
​Whip - 2 gp - 1d4 slashing - 3 lbs. - finesse, reach
*Chain Maul - 2d6 bludgeoning - 8 lbs. - reach, thrown [ 1 TP ]
*Chakram - 3 gp - 1d6 slashing - 1 lb. - thrown (10/30)
*Gauntlet Blade, Retractable - 1d8 slashing - 4 lbs. - concealed, retractable, Masterwork +1   [ 5 TP ]
*Katana - 15 gp - 1d8/1d10 slashing - 4 lbs. - Versatile
*Monolith - 65 gp - 1d12 slashing - 9 lbs. - versatile (2d6)
*Naginata - 12 gp - 1d8 slashing - 10 lbs. - reach, heavy, two-handed
*Wakizashi - 8 gp - 1d6 slashing - 2 lbs. - light, versatile (1d8)

SIMPLE RANGED

Crossbow, light - 25 gp - 1d8 piercing - 5 lbs. - Ammunition (range 80/320), loading, two-handed
Dart - 5 cp - 1d4 piercing - 1/4 lb. - finesse, thrown (range 20/60)
Shortbow - 25 gp - 1d6 piercing - 2 lbs. - Ammunition (range 80/320), two-handed
​Sling - 1 sp - 1d4 bludgeoning - Ammunition (range 30/120)

MARTIAL RANGED

Blowgun - 10 gp - 1 piercing - 1 lb. - Ammunition (range 25/100), loading
Crossbow, hand - 75 gp - 1d6 piercing - 3 lbs. - Ammunition (range 30/120), light, loading
Crossbow, heavy - 50 gp - 1d10 piercing - 18 lbs. - Ammunition (range 100/400), heavy, loading, two-handed
Longbow - 50 gp - 1d8 piercing - 2 lbs. - Ammunition (range 150/600), heavy, two-handed
Net - 1 gp - no damage - 3 lbs. - Special, thrown (range 5/15)

*SPECIAL AMMUNITION (Single Arrows/Bolts)*

Charged Arrow - in addition to the damage of the bow, this arrow deals 1d6 lightning damage and is consumed upon impact. [ 1 TP ]
Boltslinger Arrow - in addition to the damage of the bow, this arrow creates a 5 foot wide lightning bolt in its path to the target.  All creatures caught in the bolt's path must make a DC 10 Dexterity save for half damage, or take 6d6 lightning damage.  The arrow is consumed upon impact. [ 3 TP ]
Bonebreaker Arrows (bundle of 10) - deals bludgeoning damage in place of piercing. [ 1 TP ]
Burst Arrow - when fired, this arrow splits into 4 separate arrows; the user must make an attack roll for each arrow.  These arrows crumble to dust after impact. [ 3 TP ]
Divine Arrow - in addition to the damage of the bow, this arrow deals 1d6 radiant damage and is consumed upon impact. [ 1 TP ]
Flesh-Hunter Arrow - adds +4 to the attack roll. [ 2 TP ]
Frost Fling - in addition to the damage of the bow, this arrow deals an additional 2d10 cold damage and is shattered upon impact. [ 2 TP ]
Green Gremlin - in addition to the damage of the bow, this arrow deals an additional 3d6 poison damage and crumbles shortly after impact. [ 2 TP ]
Sapphire Shard - in addition to the damage of the bow, this arrow deals an additional 2d6 thunder damage and is consumed upon impact. [ 2 TP ]
Immolation Arrow - in addition to the damage of the bow, this arrow's impact creates a 5-foot radius fireball with the target at its center.  All creatures caught in the blast must make a DC 13 Dexterity save for half damage, or take 6d6 fire damage.  This arrow is consumed upon impact. [ 5 TP ]
Masterwork Arrow +1  [ 1 TP ]
Soothsayer - in addition to the damage of the bow, this ancient arrow deals 2d6 force damage and allows you to see through it until it impacts an object or creature.  This arrow is indestructible.  [ 5 TP ]
Topaz Burst - in addition to the damage of the bow, this arrow deals an additional 2d6 lightning damage and is consumed upon impact. [ 2 TP ]

MAGIC WEAPONS AND CUSTOM FORGE

Silvering - add 100 gp for every piece of ammunition or 150 gp for a single weapon.
Ashen - add 500 gp for a single weapon; grants the weapon resistance to elemental damage and sundering damage meant to destroy the weapon.
Adamantine - add 5000 gp for a simple weapon / 10,000 gp for a martial weapon; grants the weapon the ability to Crit on a 19-20, and raises the damage of the weapon by 1 die step.
Masterwork +1 - add 2000 gp for a single weapon; adds +1 Attack and +1 Damage to the weapon. (5 TP)
Masterwork +2 - add 7500 gp for a single weapon; adds +2 Attack and +2 Damage to the weapon. (20 TP)
Masterwork +3 - add 1200 pp for a single weapon; adds +3 Attack and +3 Damage to the weapon. (50 TP)

*Further inquiries on Custom Forges should be directed toward our forge master, Nedris Sooth, in Hammerfell.

Quick Links

​Music
​Gray Owls
GM's Corner

Professional Links

Instagram
Bandcamp
​

© COPYRIGHT 2015. ALL RIGHTS RESERVED.
  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions