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Eldritch Augmentation

Prerequisite: Warlock 6
  • Increase your Charisma score by +1, to a maximum of 20.
  • You may select an additional 2 Invocations.
Note: This feat cannot be taken multiple times.

Street Fighter

+ Gain proficiency in Sleight of Hand and Survival (cities).
+ Gain Martial Arts as in the Monk ability, and 3 Ki Points for use of Flurry of Blows.  Ki Points replenish after a Long Rest.  
Note: your martial arts damage die increases by level just as a Monk's would, but at half power.
  Martial Arts: 1d4 at 1st level.  Increases at 11th level (1d6), 17th level (1d8).

Knife Expert (Shar, Empyr, Firma ages only)


  • Any light weapon gains the thrown property, and can be treated as ammunition.
  • Your throw distance increases by 10 feet for all thrown weapons. 
  • You are adept at exploiting weaknesses in your opponents by targeting vital areas.  Once each round, you may use your Bonus Action to gain Advantage on an attack roll.  You may do this a number of times equal to your Intelligence Modifier (minimum of 1), and this recharges every Long Rest.

MONSTER / COMPANION FEATS

Bestial Poise (adapted "Alert")

Prerequisite: non-humanoid; level 4
Always poised for threat, you gain the following benefits:
  • You gain a +5 bonus to initiative.
  • You can’t be surprised while you are conscious.
  • Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

Pounce Master

Prerequisite: non-humanoid; Level 4
  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • ​If you move at least 20 ft. straight toward a creature and then hit it with a Claw Attack on the same turn, that target must succeed on a DC (8+Proficiency+Strength modifier) Strength saving throw or be knocked prone. If the target is prone, the creature can make one additional Claw or Bite Attack against it as a Bonus Action at Advantage.  If you choose Claw, and the attack hits, add +10 Rending damage.  If you choose Bite, and the attack hits, add +2 piercing damage and the target is now prone AND grappled.

Primal Athleticism (adapted "Athlete")

Prerequisite: non-humanoid; level 4
You have undergone extensive primal training to gain the following benefits:
  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • When you are prone, standing up uses only 5 feet of your movement.
  • Climbing doesn’t halve your speed.
  • You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.

Tumbler

Prerequisite: non-humanoid; Level 4
You are quick and malleable when struck by attacks intended to knock you down.
  • Increase your Dexterity score by 1, to a maximum of 20.
  • When an attack would knock you prone, you may instead spend your Reaction to roll with the attack and move up to half your speed.

Tethered

Prerequisite: companion; Level 6
Your strong connection with your master lends the two of you powerful tactical insight.
  • Increase your Initiative bonus by +1.
  • When rolling for Initiative, you may copy your master's initiative or they may copy yours; whichever is higher.

Claw Master

Prerequisite: non-humanoid; Level 6; Claws; Pounce Master
Through extensive hunting, rending, and training, your claws have adapted to be vicious.
  • Increase your Strength score by 1, to a maximum of 20.
  • Add 1 extra die of damage to claw attacks.
  • Once per encounter, your Rend may add +15 damage.
  • Once per encounter, give all Claw attacks Advantage for 2 rounds.

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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions