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Name - Cost - Armor Class - Strength Required - Stealth - Weight - Notes/Properties
  Treasure Points = TP

Light Armor

Padded - 5 gp - 11 + Dex Modifier - Disadvantage - 8 lbs.
*Plated Robes - 40 gp - 11 + Dex Modifier - 10 lbs. - does not count as armor. [ 1 TP ]
Leather - 10 gp - 11 + Dex Modifier - 10 lbs.
Studded Leather - 45 gp - 12 + Dex Modifier - 13 lbs.
*Duskweave Leather - 120 gp - 13 + Dex Modifier - 9 lbs. [ 2 TP ]

Medium Armor

Hide - 10 gp - 12 + Dex Modifier (max 2) - 12 lbs.
Chain Shirt - 50 gp - 13 + Dex Modifier (max 2) - 20 lbs.
Scale Mail - 50 gp - 14 + Dex Modifier (max 2) - Disadvantage Stealth - 45 lbs.
*Ironwood Scale Mail - 350 gp - 14 + Dex Modifier (max 2) - Disadvantage Stealth - 35 lbs. [3 TP]
**Elderwood Scale Mail - 1850 gp - 15 + Dex Modifier (max 2) - 45 lbs. [5 TP]
Breastplate - 400 gp - 14 + Dex Modifier (max 2) - 20 lbs.
*Ballistic Duskweave Doublet - 14 + Dex Modifier - 14 lbs. [10 TP]
Half-Plate - 750 gp - 15 + Dex Modifier - Disadvantage Stealth - 40 lbs.

Heavy Armor

Ring Mail - 30 gp - AC 14 - Disadvantage Stealth - 40 lbs.
Chain Mail - 75 gp - AC 16 - STR 13 - Disadvantage Stealth - 55 lbs.
Splint Mail - 200 gp - AC 17 - STR 15 - Disadvantage Stealth - 60 lbs.
Plate Mail - AC 18 - STR 15 - Disadvantage Stealth - 65 lbs. (5 TP)
*Dragon Plate - 5500 gp - AC 18 - STR 17 - Disadvantage Stealth - 75 lbs. - Requires special material; grants resistance to the element of the dragon used.

Magic Armor and Shields

*Buckler - 5 gp - AC +1 - 3 lbs.
**Constructivist Shield - 65 gp - AC +1 - 4 lbs. - Can be used as a reaction to raise your AC.  Does not occupy a hand.
*Round Shield, Light - 15 gp - AC +2 - 6 lbs. - Bash 1d4
*Round Shield, Heavy - 30 gp - AC +2 - 10 lbs. - Bash 1d6
*Tower Shield - 900 gp - AC +3 - STR 17 - Disadvantage Stealth - 20 lbs. - Bash 1d8

Special Materials

Adamantine - reinforced with the heaviest stuff on the planet, any armor reinforced with Adamantine is considered one step "heavier."  Adamantine turns any critical hit against you into a normal hit.  Light Armor = price + 2 TP.  Medium Armor = price + 5 TP.  Heavy Armor = price + 10 TP.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal