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High Rollers - Swiftstrider Monk, 5E

7/2/2019

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Picture

The Rolled Array - 13, 15, 18, 16, 16, 12

Woof, dude.  Let's make something powerful.  We'll build to Level 5 for now.

1) Race + Class Choices

RACE - Shifter, Swiftstride Subrace
​  Shifters are from the Wayfarer's Guide To Eberron, and act essentially as were-touched individuals.  
Shifters enjoy an automatic +1 to their Dexterity, and Swiftstride grants another +1 Dexterity, with a +1 Charisma bump.  If I allocate correctly, I've got a 20 Dexterity at Level 1, so Monk or Rogue is a pretty clear choice.  Without a Wisdom bump, I'd normally be questioning it, but my other extremely high stats back me up and open the door to any class I like.  ;)
  Tack on the fact that Swiftstride grants Proficiency in Acrobatics, Perception, Darkvision, additional movement speed, and a circumstantial "Mobile" feature (moving without triggering attacks of opportunity), and this choice is feeling more and more obvious.  Plus, the Shifting feature gives me a small damage buffer (+8 Temporary HP, Level+Con Modifier) if I really need it.  


CLASS - Monk, Drunken Master
  So let's map these stats:
STR: 13 (+1)
DEX: 18+2 = 20 (+5)
CON: 16 (+3)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 15+1 = 16 (+3)

I'll decide to avoid all those awful Opportunity Attacks and take Mobile at 4th level, increasing my movement speed by 10 more, so by Level 5, I'm running circles around the board with 55 Speed.
Lump onto this all the great features from Drunken Master like:
  1) Ki and Flurry of Blows
  2) Stunning Strike
  3) Drunken Technique - grants Disengage + 10 speed every time I Flurry.
  4) An extra proficiency in Performance won't hurt the busking in the street for some much-needed coin.  :)

2) Gear and Loadout

The beauty of selecting Monk here is a veritable lack of gear dependency, so this section is donezo.

3) Powers and Effectiveness

FLURRY OF BLOWS and MARTIAL ARTS
Ki Points: 5
Martial Arts: +8 to Hit, 1d6+5 bludgeoning damage
Stunning Strike DC: 16
Total Possible Attacks Per Round: 4

AC and Defenses
AC = Wisdom Mod + Dexterity Mod + 10 = 18 (will rise in later levels as I max out my Wisdom score
Saves = Strength +4, Dexterity +8, Constitution +3, Intelligence +1, Wisdom +3, Charisma +3
Speed = 55 Feet

Swiftstride Bonus Ability: once per short or long rest - SHIFT into a bestial form for +8 Temporary Hit Points, +5 movement speed, and a Reaction option to move 10 feet without provoking Attacks of Opportunity.

Last Notes

Name: Paw Dugan
Gender: Neutral
Weight: 185 lbs.
Height: 6' 1''
Hair: Amber
Eyes: Hazel
Hit Points: 51
AC: 18
Level: 5


Should be fun to try out.
See you at the table.
- Adamus
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    Adam Summerer

    Professional Game Master musician, music teacher, game designer, amateur bartender, and aspiring fiction author.  
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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions