Went fought the drudgentree,
Found the sight bequeath to thee,
And discovered here, a chosen three,
Beneath the hallowed wood.
Curled in twain,
A thoughtful mane,
Sleeping, the book his thane,
I reached for the spine.
And there it was,
The subtle cost, very nearly a finger lost,
As the little drak nipped here and there,
Yipping as a small pup.
I rested my arm upon the book,
The drak curling into the nook,
Between the plates and mail,
I have inherited a new friend,
Do not fail.
-- Sir Horace Flagstone, of Leylocke
Not Your Average Dragon
Pseudodragons dwell in the quiet corners of the fantasy realm. Adventurers can stumble upon them in old libraries, nestled in the dark nooks behind dusty tomes. Others will happen upon them sleeping in the hollow woods of a dense forest, curled around their subtle hoard of acorns and berries.
With sharp teeth, shiny scales, and a vicious hooked stinger for a tail, these tiny dragons look almost menacing while asleep, but once those eyes open, they are immediately playful. If attacked, that stinger will be put to good use, rendering other beasts and aberrants catatonic for a few hours. Though sometimes mischievous, a pseudodragon is not a social creature; they tend to keep to themselves and whatever makeshift hoard they have been gathering. Magic users tend to seek pseudodragons as familiars, as their natural magical resistances and superior senses make them awesome companions. But a dragon is still a dragon, and these little guys are no exception. Mistreat or abuse your familiar, and they're out, severing whatever connection you thought you built. They will not tolerate ill treatment.
Though they cannot speak, pseudodragons understand both Common and Draconic, and may learn other languages as well. They communicate through limited telepathy, granting simple ideas like hunger, curiosity, or perhaps affection. They will also utilize common animal noises to indicate these simple responses; a purr for pleasure, a hiss for surprise or alarm, chirping to indicate desire, or a growl to communicate anger. These noises and its limited telepathic imagery akins them to many as fantasy cats - which is, if you think about it, a pretty accurate analog.
By The Numbers
Seems weird to analyze these little dudes and dudettes by their stats - they're quite killable by just about anyone.
Rocking a level 1 wizard's armor class and just as many hit points, they're not really meant for a frontline assault. They have the rare feature of Magic Resistance, though, so saving throws are in their favor, but with such a low hit point count, anything that deals half damage might still fell them (bummer); difficult to charm, though! Plus, their Sting attack can render an opponent poisoned if their Constitution is garbage. Nothing to sneeze about (no, seriously, don't sneeze, it'll kill them).
Out of combat, however, they're extremely useful. Their telepathy reaches up to 100 feet, so they're excellent scouts and their keen senses make them ideal familiars. Darkvision and blindsight don't hurt either.
As a legit Familiar, Pseudodragons can communicate their senses up to a mile away from their companion, and they can share that sweet sweet Magic Resistance while they're hanging out. The only downside to a Pseudodragon as a familiar is that if they can end that service whenever they like, and for whatever reason. Moral of the story: treat your Pseudodragon well, otherwise they might not have your back when you need it.
Pseudodragons In My Worlds
These little buddies are so intrinsically in tune with the magical world that I have taken the liberty to codify a few with magical persuasions of their own. Sure, you'll have the standard pseudodragon flapping around your nooks and crannies and old libraries, but if you dig deep enough and scour long enough, you'll undoubtedly run into one of these variants.
Illusory - Pseudodragons don't have a specific language, instead communicating telepathically simple ideas. Those that are steeped in illusion magic has found a way to interpret the innate basics of their school to help communicate better, manifesting in a sort of "thought bubble" above their heads communicating more intricate picturesque ideas. I just love the idea of a pseudodragon with an ellipsis over its head as it ponders, and then watching it blip back and forth between steak and its studies; the ultimate SQUIRREL moment. :)
Evocata - a little friend who spends a lot of time around battle mages and explosives can evolve into a combustion dragon. Highly emotional, passionate, and excitable, an Evocata will manifest its core magic in explosive bouts. Get too excited? Fireball. Or Fog Cloud. Or Plant Growth. Get too sad? Cast Darkness. Get protective of their master, their binky, or their new bestest friend that they've known for five minutes? Ray Of Frost. Or Finger Of Death. You know, TOTALLY NORMAL reactions.
The list continues, and I have a feeling the more I play with this concept, the more hilarious it will become. Does a Cleric use her Pseudodragon as her own personal lie detector because it's infused with Divination magic? Does a diplomat use his to win over a crowd because he steeps in Enchantment? The possibilities abound!
(and now my players know...good luck)
See you at the table.
I've been running campaigns long enough that I've stacked up NPCs like Pokemon cards, ready to unleash them onto unsuspecting players. Sometimes they work wonders, other times they suck wind through a straw. Let's take a look at a few and see what I could have done better.
Jedrek Remo - Blackweave Monk
Professional Game Master musician, music teacher, game designer, amateur bartender, and aspiring fiction author.
1st Saturday: Lore Drop
2nd Saturday: Monster
3rd Saturday: GM's Corner
4th Saturday: REST DAY