Aloft in the elevated towers of Stormwrack sits the seven spires of The Tyrium Court. Known to the lower droves as the gods among insects, they earn their titles through lordship and industry; cloak and dagger. Each house holds their leashes - Diamond Dogs heel to their bidding - and their eyes watch for the first Spiral to emerge.
The House of Amaranth (Eyes of Magic)
The crimson house of Amaranth controls the arcane eyes over the whole of the city. Ever-watching and documenting, they forge words and lore into the mantles of their colleagues. It is through their eyes that the court sees what they wish to see, and are guarded from that which they don't.
The House of Aster (Hands of Dust)
The amber house of Aster are keepers of the dead. Archivists, documenters, and accountants, these brokers of the past enjoy the numbers of profit and the balance found somewhere between the red and the black.
The House of Kantu (Artisans of Flame)
No one knows how to harness the flame of industry better than the printers and designers of the jade artisan house. It is these lore seekers that stand as the bridge to the Torkmund Triadic Assembly, and reap the rewards of their products hitting the shipment line. No grease upon these palms, however, only quills and ink and imagination.
The House of Snapdragon (Walkers of Sky)
The snow house of the Snapdragon walks above us all. Both the enlightened guard of nobility and nearly a caste themselves, those of the white robe rarely speak in the court; a voice, they say, that is always sounding cannot hear the arrow shouting for its silence. One of two houses to ever mark themselves, these walkers of the sky float through the court as beautiful as they are deadly.
The House of Orquida (Keepers of Old)
None cross the golden house of Orquida, lest they wish their head removed from their shoulders. The smallest house of the court, only a few tens strong, but strong nonetheless; they follow the old code. They are some of the only few that still remember the time of the Cloudsinger - before the world burned.
The House of Krokus (Master of Tongues)
Language and culture fascinate the violet house of Krokus. Always with an ear to the ground and eyes on the street, a master of tongues is keen to the movements of the Strainers and the Ashers, and adore the underbelly of Wynnrik herself. Were it not for their fine food, and fine clothing, they'd boast they'd fit right in with the rest of them.
The House of Zahar (Blades of Elysium)
Sent by the Dawnfather himself to protect the sacred and enlightened, the arcane house of Zahar are the soldiers of the court. They hold our secrets, protect our knowledge, and slay our enemies when no other option presents itself. They are not brigands. These holy warriors respect the codes of the old and the new, and seek justice wherever they are called.
Game On! Director, Gray Owls Game Master
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