Elf Traits
Ability Score Increase: +2 Dexterity
Age: although elves reach maturity around the same time as humans, they typically claim adulthood around the age of 100 and can live to be around 1000 years old.
Size: elves range from under 5 to well over 6 feet tall. Your size is Medium and your base speed is 30 feet.
Darkvision: accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions up to 60 feet.
Keen Senses: you have proficiency in the Perception skill (regardless of your class).
Fey Ancestry: you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day to gain the benefits of a long rest (8 hours for other races).
Languages: you can speak, read, and write common and elvish.
Age: although elves reach maturity around the same time as humans, they typically claim adulthood around the age of 100 and can live to be around 1000 years old.
Size: elves range from under 5 to well over 6 feet tall. Your size is Medium and your base speed is 30 feet.
Darkvision: accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions up to 60 feet.
Keen Senses: you have proficiency in the Perception skill (regardless of your class).
Fey Ancestry: you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day to gain the benefits of a long rest (8 hours for other races).
Languages: you can speak, read, and write common and elvish.
Subraces (choose 1)
High Elf
Ability Score Increase: +1 Intelligence
Elf Weapon Training: you have proficiency with the longsword, shortsword, short bow, and longbow.
Cantrip: you know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Elf Weapon Training: you have proficiency with the longsword, shortsword, short bow, and longbow.
Cantrip: you know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Wood Elf
Ability Score Increase: +1 Wisdom
Elf Weapon Training: you have proficiency with the longsword, shortsword, short bow, and longbow.
Fleet of Foot: your base speed increases to 35 feet.
Mask of the Wild: you can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Elf Weapon Training: you have proficiency with the longsword, shortsword, short bow, and longbow.
Fleet of Foot: your base speed increases to 35 feet.
Mask of the Wild: you can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Dark Elf (Drow)
Ability Score Increase: +1 Charisma
Superior Darkvision: your darkvision has a radius of 120 feet.
Sunlight Sensitivity: you have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic: you know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per long rest. When you reach 5th level, you can cast the darkness spell once per long rest. Charisma is your spellcasting ability for these spells.
Drow Weapon Training: you have proficiency with rapiers, shortswords, and hand crossbows.
Superior Darkvision: your darkvision has a radius of 120 feet.
Sunlight Sensitivity: you have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic: you know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per long rest. When you reach 5th level, you can cast the darkness spell once per long rest. Charisma is your spellcasting ability for these spells.
Drow Weapon Training: you have proficiency with rapiers, shortswords, and hand crossbows.