SHILLELAGH - Transmutation - Cantrip
Casting Time: 1 Bonus Action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes 1d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
Source: Player's Handbook
Class List: Druid.
Class List: Druid.
Section 15: Copyright Notice
© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls and Jeremy Crawford.
© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls and Jeremy Crawford.