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Produce Flame

PRODUCE FLAME - Conjuration - Cantrip

Casting Time: 1 Action
Range: Self
Components: V, S
Duration: 10 minutes
  A flickering flame appears in your hand.  The flame remains there for the duration and harms neither you nor your equipment.  The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.  The spell ends if you dismiss it as an action or if you cast it again. 
You can also attack with the flame.  When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you.  Make a Ranged Spell Attack.  On a hit, the target takes 1d8 fire damage.

  This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Source: Player's Handbook
Class List: Druid.
Section 15 - Copyright
Dungeons and Dragons, Player’s Handbook

© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls, Jeremy Crawford


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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal