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Chill Touch

CHILL TOUCH - Necromancy - Cantrip

Casting Time: 1 Action
Range: 120 Feet
Components: V, S
Duration: 1 round
  You create a ghostly, skeletal hand in the space of a creature within range.  Make a ranged spell attack against the creature to assail it with the chill of the grave.  On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn.  Until then, the hand clings to the target.
  If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
  
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Source: Player's Handbook
Class List: Sorcerer, Warlock, Wizard.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - PF
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Magic Items
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal