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Weird

WEIRD - Illusion - 9th Level

Casting Time: 1 Action
Range: 120 Feet
Components: V, S
Duration: Concentration, up to one minute
  Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.  Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw.  On a failed save, a creature becomes frightened for the duration.  The illusion calls on the creature's deepest fears, manifesting its worst nightmare as an implacable threat.  At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage.  On a successful save, the spell ends for that creature.
Source: 5th Edition SRD, Player's Handbook
Class List: Wizard.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal