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Firestorm

FIRESTORM - Evocation - 7th Level

Casting Time: 1 Action
Range: 150 Feet
Components: V, S
Duration: Instantaneous
A storm made up of sheets of roaring flame appears in a location you choose within range.  The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish.  Each cube must have at least one face adjacent to the face of another cube.  
  Each creature in the area must make a Dexterity saving throw.  It takes 7d10 Fire damage on a failed save, or half as much damage on a successful one.
  The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.  If you choose, plant life in the area is unaffected by the spell.

Class List: Cleric, Druid, Sorcerer.
Source: 5th Edition SRD, Player's Handbook

​15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal