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Conjure Celestial

CONJURE CELESTIAL - Conjuration - 7th Level

Casting Time: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
You summon a celestial of CR 4 or lower, which appears in an unoccupied space that you can see within range.  The celestial disappears when it drops to 0 hit points or when the spell ends.
  The celestial is friendly to you and your companions for the duration.  Roll initiative for the celestial, which has its own turns.  It obeys any verbal commands (no action required), as long as they don't violate its alignment.  If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
  The GM has the celestial's statistics.

Class List: Cleric.
Source: 5th Edition SRD, Player's Handbook

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  • The Nexus
  • The Den
  • DM Podcast
  • GM's Corner
    • Voidspeaker
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • KO - Levels and Multiple Characters
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D
    • Custom Content >
      • FEATS
      • PRESTIGE CLASSES
    • Magic Items
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • One-Shot Wonders
    • Character Creation - PF
    • 4th Edition Character Creation
    • Firefly - Character Creation
  • Amplify Your Signal