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Wind Walk

WIND WALK - Transmutation - 6th Level

Casting Time: 1 Minute
Range: 30 Feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.  While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons.  The only actions a creature can take in this form are the Dash action or to revert to its normal form.
  Reverting takes 1 minute, during which time a creature is incapacitated and can't move.  Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely.  If it can't land after 1 minute, the creature falls the remaining distance.

Class List: Druid.
Source: 5th Edition SRD, Player's Handbook
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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List