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Wind Walk

WIND WALK - Transmutation - 6th Level

Casting Time: 1 Minute
Range: 30 Feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.  While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons.  The only actions a creature can take in this form are the Dash action or to revert to its normal form.
  Reverting takes 1 minute, during which time a creature is incapacitated and can't move.  Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely.  If it can't land after 1 minute, the creature falls the remaining distance.

Class List: Druid.
Source: 5th Edition SRD, Player's Handbook
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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions