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Black Tentacles

BLACK TENTACLES - Conjuration - 4th Level

Casting Time: 1 Action
Range: 90 Feet
Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid)
Duration: Concentration, up to 1 minute
  Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.  For the duration, these tentacles turn the ground in the area into difficult terrain.
  When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends.  A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
  A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC.  On a success, it frees itself.
Source: 5th Edition SRD
Class List: Wizard. 

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal