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Arcane Eye

ARCANE EYE - Divination - 4th Level

Casting Time: 1 Action
Range: 30 Feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
  You create an invisible, magical eye within range that hovers in the air for the duration.
You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet.  The eye can look in every direction.
  As an action, you can move the eye up to 30 feet in any direction.  There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.  A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
Source: 5th Edition SRD, Player's Handbook
Class List: Wizard.

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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • Shadow Tales
    • Campaign Anthologies >
      • II - Team Friendly Fire
      • III - The DreadEx Chronicles
      • IV - Worldwalker
      • Midnight Sessions
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions