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Call Lightning

CALL LIGHTNING - Conjuration - 3rd Level

Casting Time: 1 Action
Range: 120 Feet
Components: V, S
Duration: Concentration, up to 10 minutes
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.  The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
  When you cast the spell, choose a point you can see within range.  A bolt of lightning flashes down from the cloud to that point.  Each creature within 5 feet of that point must make a Dexterity saving throw.  A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.  On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
  If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one.  Under such conditions, the spell's damage increases by 1d10.

At Higher Levels.  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Source: 5th Edition SRD, Player's Handbook
Class List: Druid.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List