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Zone Of Truth

ZONE OF TRUTH - Enchantment - 2nd Level

Casting Time: 1 Action
Range: 60 Feet
Components: V, S
Duration: 10 minutes
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.  Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw.  On a failed save, a creature can't speak a deliberate lie while in the radius.  You know whether each creature succeeds or fails on its saving throw.
  An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie.  Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
Class List: Bard, Cleric, Paladin.
​Source: 5th Edition SRD, Player's Handbook
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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions