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Enhance Ability

ENHANCE ABILITY - Transmutation - 2nd Level

Casting Time: 1 Action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
  You touch a creature and bestow upon it a magical enhancement.  Choose one of the following effects; the target gains that effect until the spell ends.

Bear's Endurance - the target has advantage on Constitution checks.  It also gains 2d6 temporary hit points, which are lost when the spell ends.
Bull's Strength - the target has advantage on Strength checks, and her carrying capacity doubles.
Cat's Grace - the target has advantage on Dexterity checks.  It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
Eagle's Splendor - the target has advantage on Charisma checks.
Fox's Cunning - the target has advantage on Intelligence checks.
Owl's Wisdom - the target has advantage on Wisdom checks.

At Higher Levels: when you cast this spell using a spell slot of 3rd level or higher, you can target on additional creature for each slot level above 2nd.

Source: 5th Edition SRD, Player's Handbook
Class List: Bard, Cleric, Druid, Sorcerer.

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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions