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Calm Emotions

CALM EMOTIONS - Enchantment - 2nd Level

Casting Time: 1 Action
Range: 60 Feet
Components: V, S
Duration: Concentration, up to 1 minute
  You attempt to suppress strong emotions in a group of people.  Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes.  If a creature fails its saving throw, choose one of the following two effects.

1. You can suppress any effect causing a target to be charmed or frightened.  When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
2. You can make a target indifferent about creatures of your choice that it is hostile toward.  This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed.  When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.

Source: Player's Handbook, 5th Edition SRD
Class List: Bard, Cleric.

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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • Shadow Tales
    • Campaign Anthologies >
      • II - Team Friendly Fire
      • III - The DreadEx Chronicles
      • IV - Worldwalker
      • Midnight Sessions
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions