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Feather Fall

FEATHER FALL - Transmutation - 1st Level

Casting Time: 1 Reaction - which you spend when a creature within 60 feet of you falls.
Range: 60 Feet
Components: V, M (a small feather or a piece of down)
Duration: 1 minute
Choose up to five falling creatures within range.  A falling creature's rate of descent slows to 60 feet per round until the spell ends.  If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Note: if the spell ends before the creature lands on a surface, the creature will re-engage plummeting at terminal velocity.

Class List: Bard, Sorcerer, Wizard.
Source: 5th Edition SRD, Player's Handbook

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List