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Detect Magic

DETECT MAGIC - Divination - 1st Level (Ritual)

Casting Time: 1 Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
  For the duration, you sense the presence of magic within 30 feet of you.  If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
  The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common meta, a thin sheet of lead, or 3 feet of wood or dirt.
Source: 5th Edition SRD, Player's Handbook
Class List: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • Amplify Your Signal