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Compelled Duel

COMPELLED DUEL - Enchantment - 1st Level

Casting Time: 1 Bonus Action
Range: 30 Feet
Components: V
Duration: Concentration, up to 1 minute
  You attempt to compel a creature into a duel.  One creature that you can see within range must make a Wisdom saving throw.  On a failed save, the creature is drawn to you, compelled by your divine demand.  For the duration, it has disadvantage on rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn.
  The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Source: Player's Handbook
Class List: ​Paladin.
Section 15: Copyright Notice
© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls and Jeremy Crawford.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List