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Color Spray

COLOR SPRAY - Illusion - 1st Level

Casting Time: 1 Action
Range: Self (15-foot cone)
Components: V, S, M (a pinch of powder or sand that is colored, red, yellow, and blue)
Duration: 1 Round
  A dazzling array of flashing, colored lights springs from your hand.  Roll 6d10; the total is how many hit points of creatures this spell can effect.  Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).
  Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends.  Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points.  A creature's hit points must be equal to or less than the remaining total in order to be affected.

At Higher Levels: when you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Source: Player's Handbook
Class List: Sorcerer, Wizard.
Section 15: Copyright Notice
© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls and Jeremy Crawford.

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  • The Nexus
  • Adamus Drake Music
  • GM's Corner
    • Shadow Tales
    • Campaign Anthologies >
      • II - Team Friendly Fire
      • III - The DreadEx Chronicles
      • IV - Worldwalker
      • Midnight Sessions
    • The Gray Owls Fiction
    • Voidspeaker
  • The Den
  • Instagram
  • Legacy Archives
    • D&D 5E Resources >
      • Character Creation - D&D >
        • Home-brew Feats
      • Knight Owls Armory >
        • Home-brew Races
        • Home-brew Class Options
        • Protection
        • Potions, Scrolls, and Consumables
        • Weaponry
        • Adventurer Essentials
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Game Master Resume
    • DM Podcast
    • Owls History >
      • KO Event Dates - Descriptions