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Charm Person

​CHARM PERSON - Enchantment - 1st Level

Casting Time: 1 Action
Range: 30 Feet
Components: V, S
Duration: 1 Hour
  You attempt to charm a humanoid you can see within range.  It must make a Wisdom saving throw, and does so with advantage if your or your companions are fighting it.  If it fails the saving throw, it is charmed by you until the spell ends or until you or companions do anything harmful to it.  The charmed creature regards you as a friendly acquaintance.  When the spell ends, the creature knows it was charmed by you.

At Higher Levels: when you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.  The creatures must be within 30 feet of each other when you target them.

Source: Player's Handbook
Class List: Bard, Druid, Sorcerer, Warlock, Wizard.
Section 15: Copyright Notice 
© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls and Jeremy Crawford.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List