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Arms of Hadar

ARMS OF HADAR - Conjuration - 1st Level

Casting Time: 1 Action
Range: Self (10-foot cube)
Components: V, S
Duration: Instantaneous
  You invoke the power of Hadar, the Dark Hunger.  Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you.  Each creature in that area must make a Strength saving throw.  On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn.  On a successful save, the creature takes half damage, but suffers no other effect.

At Higher Levels: when you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Source: 5th Edition SRD, Player's Handbook
Class List: Warlock.
Section 15: Copyright Notice
© 2014 Wizards of the Coast LLC; Lead Designers: Mike Mearls and Jeremy Crawford.

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  • The Nexus
  • GM's Corner
    • Voidspeaker
  • DM Podcast
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D >
      • FEATS
      • PRESTIGE CLASSES
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List