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  Magic items are inherently rare and require major investments in time and materials, thus their prices will be higher when purchasing something specific.  That said, some items are so rare and/or powerful that they can only be found by able adventurers.
  It is assumed that items with the (Attunement) quality will require 8 hours of wearing the item before the user becomes accustomed to it and is able to use/activate it.

Cloaks and Clothing

Cloak of Shadows - 1000 pp - an adapted Cloak of Elvenkind that grants the wearer advantage on Stealth checks and imposes disadvantage on creatures trying to perceive you.  Also, when moving after sunset, roll a set of percentile dice.  On a 75 or higher, the shadows wrap around you, granting you Invisibility until you make an attack, cast a spell, or meet direct sunlight. - Original Forge: Willa Loana, of Alan'Veizia.

Rings and Gauntlets

Ring of Animal Influence - 5100 gp - this ring has 3 charges, and it regains 1d3 expended charges daily at dawn.  While wearing this ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal Friendship (save DC 13); Fear (save DC 13), targeting only beasts that have an intelligence of 3 or lower; Speak with Animals.
Ring of Bravery (Attunement) - 2000 gp - wearing this ring grants you Advantage when saving against Fear.
*Ring of Enlargement (Attunement) - 5500 gp - by turning the tiny, clicking inner track of this ring, you increase your size category by 1 for 1 minute.  This ring can only be used once per Long Rest.
Ring of Protection (Attunement) - 6000 gp - You gain a +1 bonus to AC and Saving Throws while wearing this ring.​
*Ring of Spell Storing, Minor (Attunement) - 3750 gp - this ring stores spells cast into it, holding them until the wearer uses them.  This ring, when delivered to you, arrives empty.  It can fit 3 levels of spell power at once.


One-Time Uses

Ring of Set Gate - 400 pp - This ring setting of three interlocking rings lined with tiny diamond shards and 1 moonstone is tethered to a specific person.  Whispering the name of this person into the ring summons them to a space within 10 feet of the wearer, but the subject must be willing to arrive and has 1 minute to prepare themselves for transport.  After arrival, the ring is spent and must be recharged through a custom ritual.  **This ring is only available by request from the Sparrowfell clan.

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  • The Nexus
  • The Den
  • DM Podcast
  • GM's Corner
    • Voidspeaker
  • Knight Owls
    • The Gray Owls Initiative (21+) >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • KO - Levels and Multiple Characters
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • Assets
  • Dungeons and Dragons
    • Character Creation - D&D
    • Custom Content >
      • FEATS
      • PRESTIGE CLASSES
    • Magic Items
    • Spell Compendium - D&D 5e >
      • Custom Crafted
      • Expanded Invocations List
  • One-Shot Wonders
    • Character Creation - PF
    • 4th Edition Character Creation
    • Firefly - Character Creation
  • Amplify Your Signal